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HTML5 Canvas Shape Tango with Konva

HTML5 Canvas Shape Tango with Konva​

This demo shows how to create animated shapes that dance around the canvas when triggered. It demonstrates:

  1. Creating random shapes with different properties
  2. Using Konva's tweening system for smooth animations
  3. Handling user interactions (drag and drop, button clicks)
  4. Managing multiple animations simultaneously

Instructions: Drag and drop the shapes to position them, then click the "Tango!" button to make them dance around the canvas. Each shape will move to a random position, rotate, change size, and color. Refresh the page to generate new random shapes.

import Konva from 'konva';

// Create button
const button = document.createElement('button');
button.textContent = 'Tango!';
button.style.position = 'absolute';
button.style.top = '10px';
button.style.left = '10px';
button.style.padding = '10px';
document.body.appendChild(button);

const stage = new Konva.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight,
});

const layer = new Konva.Layer();
stage.add(layer);

const colors = ['red', 'orange', 'yellow', 'green', 'blue', 'purple'];

function getRandomColor() {
return colors[Math.floor(Math.random() * colors.length)];
}

function tango(layer) {
layer.getChildren().forEach((shape) => {
const radius = Math.random() * 100 + 20;

new Konva.Tween({
node: shape,
duration: 1,
x: Math.random() * stage.width(),
y: Math.random() * stage.height(),
rotation: Math.random() * 360,
radius: radius,
opacity: (radius - 20) / 100,
easing: Konva.Easings.EaseInOut,
fill: getRandomColor(),
}).play();
});
}

// Create initial shapes
for (let n = 0; n < 10; n++) {
const radius = Math.random() * 100 + 20;
const shape = new Konva.RegularPolygon({
x: Math.random() * stage.width(),
y: Math.random() * stage.height(),
sides: Math.ceil(Math.random() * 5 + 3),
radius: radius,
fill: getRandomColor(),
opacity: (radius - 20) / 100,
draggable: true,
});

layer.add(shape);
}

button.addEventListener('click', () => tango(layer));