Border for Image around Non Transparent parts
How to draw a stroke around image with alpha channel?
This demo demonstrates how to use custom filters with the Konva framework to create a border that follows the contour of an image with an alpha channel.
Since following a contour precisely is a complex task, we'll use a technique with blurred shadow as a border foundation. The filter replaces transparent/blurred pixels with our solid color that we want for the border.
Instructions: Observe the image with a custom border that follows its non-transparent parts.
import Konva from 'konva'; // Create stage const stage = new Konva.Stage({ container: 'container', width: window.innerWidth, height: window.innerHeight, }); const layer = new Konva.Layer(); stage.add(layer); // Define variables for our custom filter let canvas = document.createElement('canvas'); let tempCanvas = document.createElement('canvas'); // Make all pixels opaque 100% (except pixels that are 100% transparent) function removeTransparency(canvas) { const ctx = canvas.getContext('2d'); const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); const nPixels = imageData.data.length; for (let i = 3; i < nPixels; i += 4) { if (imageData.data[i] > 0) { imageData.data[i] = 255; } } ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.putImageData(imageData, 0, 0); return canvas; } // Define our custom Border filter function Border(imageData) { const nPixels = imageData.data.length; const size = this.getAttr('borderSize') || 0; // Set correct dimensions for canvases canvas.width = imageData.width; canvas.height = imageData.height; tempCanvas.width = imageData.width; tempCanvas.height = imageData.height; // Draw original shape into temp canvas tempCanvas.getContext('2d').putImageData(imageData, 0, 0); // Remove alpha channel because it will affect shadow (transparent shapes have smaller shadow) removeTransparency(tempCanvas); const ctx = canvas.getContext('2d'); const color = this.getAttr('borderColor') || 'black'; // Use shadow as border ctx.save(); ctx.shadowColor = color; ctx.shadowBlur = size; ctx.drawImage(tempCanvas, 0, 0); ctx.restore(); // Get image data of [original image + shadow] const tempImageData = ctx.getImageData(0, 0, canvas.width, canvas.height); const SMOOTH_MIN_THRESHOLD = 3; const SMOOTH_MAX_THRESHOLD = 10; let val, hasValue; const offset = 3; for (let i = 3; i < nPixels; i += 4) { // Skip opaque pixels if (imageData.data[i] === 255) { continue; } val = tempImageData.data[i]; hasValue = val !== 0; if (!hasValue) { continue; } if (val > SMOOTH_MAX_THRESHOLD) { val = 255; } else if (val < SMOOTH_MIN_THRESHOLD) { val = 0; } else { val = ((val - SMOOTH_MIN_THRESHOLD) / (SMOOTH_MAX_THRESHOLD - SMOOTH_MIN_THRESHOLD)) * 255; } tempImageData.data[i] = val; } // Draw resulting image (original + shadow without opacity) into canvas ctx.putImageData(tempImageData, 0, 0); // Fill whole image with color (after that shadow is colored) ctx.save(); ctx.globalCompositeOperation = 'source-in'; ctx.fillStyle = color; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.restore(); // Copy colored shadow into original imageData const newImageData = ctx.getImageData(0, 0, canvas.width, canvas.height); const indexesToProcess = []; for (let i = 3; i < nPixels; i += 4) { const hasTransparentOnTop = imageData.data[i - imageData.width * 4 * offset] === 0; const hasTransparentOnTopRight = imageData.data[i - (imageData.width * 4 + 4) * offset] === 0; const hasTransparentOnTopLeft = imageData.data[i - (imageData.width * 4 - 4) * offset] === 0; const hasTransparentOnRight = imageData.data[i + 4 * offset] === 0; const hasTransparentOnLeft = imageData.data[i - 4 * offset] === 0; const hasTransparentOnBottom = imageData.data[i + imageData.width * 4 * offset] === 0; const hasTransparentOnBottomRight = imageData.data[i + (imageData.width * 4 + 4) * offset] === 0; const hasTransparentOnBottomLeft = imageData.data[i + (imageData.width * 4 - 4) * offset] === 0; const hasTransparentAround = hasTransparentOnTop || hasTransparentOnRight || hasTransparentOnLeft || hasTransparentOnBottom || hasTransparentOnTopRight || hasTransparentOnTopLeft || hasTransparentOnBottomRight || hasTransparentOnBottomLeft; // Skip pixels presented in original image if (imageData.data[i] === 255 || (imageData.data[i] && !hasTransparentAround)) { continue; } if (!newImageData.data[i]) { // Skip transparent pixels continue; } indexesToProcess.push(i); } for (let index = 0; index < indexesToProcess.length; index += 1) { const i = indexesToProcess[index]; const alpha = imageData.data[i] / 255; imageData.data[i] = newImageData.data[i]; imageData.data[i - 1] = newImageData.data[i - 1] * (1 - alpha) + imageData.data[i - 1] * alpha; imageData.data[i - 2] = newImageData.data[i - 2] * (1 - alpha) + imageData.data[i - 2] * alpha; imageData.data[i - 3] = newImageData.data[i - 3] * (1 - alpha) + imageData.data[i - 3] * alpha; } } // Load image and apply filter Konva.Image.fromURL('https://konvajs.org/assets/lion.png', function (image) { layer.add(image); image.setAttrs({ x: 80, y: 30, borderSize: 5, borderColor: 'red', }); image.filters([Border]); image.cache(); });