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如何调整 Canvas 图形尺寸而不改变描边宽度?

请记住,Konva.Transformer 会更改节点的 scaleXscaleY 属性。 默认情况下,变换图形时,描边也会缩放。在某些情况下,此行为不合适。

有两种方法可以防止描边缩放:

  1. 重置图形缩放
  2. 结合使用 shape.strokeScaleEnabled(false)transformer.ignoreStroke(false)

操作说明:有两个矩形可供调整尺寸。绿色矩形会重置其缩放。红色矩形只会禁用描边缩放。

import Konva from 'konva';

const width = window.innerWidth;
const height = window.innerHeight;

const stage = new Konva.Stage({
container: 'container',
width: width,
height: height,
});

const layer = new Konva.Layer();
stage.add(layer);

// first way - reset scale on transform end
const rect1 = new Konva.Rect({
x: 50,
y: 50,
width: 100,
height: 100,
fill: '#00ff00',
stroke: 'black',
strokeWidth: 5,
draggable: true,
});
layer.add(rect1);

const tr1 = new Konva.Transformer({
nodes: [rect1],
});
layer.add(tr1);

rect1.on('transformend', () => {
// after transform we need to reset scale
rect1.scaleX(1);
rect1.scaleY(1);
// and increase width and height manually
rect1.width(rect1.width() - rect1.scaleX());
rect1.height(rect1.height() - rect1.scaleY());
});

// second way - disable stroke scaling
const rect2 = new Konva.Rect({
x: 200,
y: 50,
width: 100,
height: 100,
fill: '#ff0000',
stroke: 'black',
strokeWidth: 5,
draggable: true,
strokeScaleEnabled: false,
});
layer.add(rect2);

const tr2 = new Konva.Transformer({
nodes: [rect2],
ignoreStroke: true,
});
layer.add(tr2);