HTML5 canvas Line Tutorial

To create a line with Konva, we can instantiate a Konva.Line() object.

To define the path of the line you should use points property. If you have three points with x and y coordinates you should define points property as: [x1, y1, x2, y2, x3, y3].

Flat array of numbers should work faster and use less memory than array of objects.

For a full list of attributes and methods, check out the Konva.Line documentation.

Konva Line Demoview raw
<!DOCTYPE html>
<html>
<head>
<script src="https://unpkg.com/[email protected]/konva.min.js"></script>
<meta charset="utf-8" />
<title>Konva Simple Line Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #f0f0f0;
}
</style>
</head>
<body>
<div id="container"></div>
<script>
var width = window.innerWidth;
var height = window.innerHeight;

var stage = new Konva.Stage({
container: 'container',
width: width,
height: height,
});

var layer = new Konva.Layer();

var redLine = new Konva.Line({
points: [5, 70, 140, 23, 250, 60, 300, 20],
stroke: 'red',
strokeWidth: 15,
lineCap: 'round',
lineJoin: 'round',
});

// dashed line
var greenLine = new Konva.Line({
points: [5, 70, 140, 23, 250, 60, 300, 20],
stroke: 'green',
strokeWidth: 2,
lineJoin: 'round',
/*
* line segments with a length of 33px
* with a gap of 10px
*/
dash: [33, 10],
});

// complex dashed and dotted line
var blueLine = new Konva.Line({
points: [5, 70, 140, 23, 250, 60, 300, 20],
stroke: 'blue',
strokeWidth: 10,
lineCap: 'round',
lineJoin: 'round',
/*
* line segments with a length of 29px with a gap
* of 20px followed by a line segment of 0.001px (a dot)
* followed by a gap of 20px
*/
dash: [29, 20, 0.001, 20],
});

/*
* since each line has the same point array, we can
* adjust the position of each one using the
* move() method
*/
redLine.move({
x: 0,
y: 5,
});
greenLine.move({
x: 0,
y: 55,
});
blueLine.move({
x: 0,
y: 105,
});

layer.add(redLine);
layer.add(greenLine);
layer.add(blueLine);

// add the layer to the stage
stage.add(layer);
</script>
</body>
</html>
Enjoying Konva? Please consider to support the project.