To create an image with Konva
, we can instantiate a Konva.Image()
object with image
property.
For image
property you can use:
- instance of
window.Image
or document.createElement('image')
- canvas element
- video element
For a full list of attributes and methods, check out the Konva.Image documentation.
If you want to draw SVG image into the canvas take a look into How to draw SVG image post.
Konva Image Demoview raw<!DOCTYPE html> <html> <head> <script src="https://unpkg.com/[email protected]/konva.min.js"></script> <meta charset="utf-8" /> <title>Konva Image Demo</title> <style> body { margin: 0; padding: 0; overflow: hidden; background-color: #f0f0f0; } </style> </head> <body> <div id="container"></div> <script> var width = window.innerWidth; var height = window.innerHeight;
var stage = new Konva.Stage({ container: 'container', width: width, height: height, });
var layer = new Konva.Layer(); stage.add(layer);
var imageObj = new Image(); imageObj.onload = function () { var yoda = new Konva.Image({ x: 50, y: 50, image: imageObj, width: 106, height: 118, });
layer.add(yoda); }; imageObj.src = '/assets/yoda.jpg';
Konva.Image.fromURL('/assets/darth-vader.jpg', function (darthNode) { darthNode.setAttrs({ x: 200, y: 50, scaleX: 0.5, scaleY: 0.5, cornerRadius: 20, }); layer.add(darthNode); }); </script> </body> </html>
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