To bind event handlers to shapes on a mobile device with Konva, we can use the on() method. The on() method requires an event type and a function to be executed when the event occurs. Konva supports touchstart, touchmove, touchend, tap, dbltap, dragstart, dragmove, and dragend mobile events.
For more complex gestures like rotate take a look into Gestures Demo.
var stage = new Konva.Stage({ container: 'container', width: window.innerWidth, height: window.innerHeight, });
var layer = new Konva.Layer();
var triangle = new Konva.RegularPolygon({ x: 80, y: 120, sides: 3, radius: 80, fill: '#00D2FF', stroke: 'black', strokeWidth: 4, });
var text = new Konva.Text({ x: 10, y: 10, fontFamily: 'Calibri', fontSize: 24, text: '', fill: 'black', });
var circle = new Konva.Circle({ x: 230, y: 100, radius: 60, fill: 'red', stroke: 'black', strokeWidth: 4, });
triangle.on('touchmove', function(){ var touchPos = stage.getPointerPosition(); var x = touchPos.x - 190; var y = touchPos.y - 40; writeMessage('x: ' + x + ', y: ' + y); });