HTML5 Canvas Mobile Touch Events Tutorial

To bind event handlers to shapes on a mobile device with Konva, we can use the on() method.
The on() method requires an event type and a function to be executed when the event occurs.
Konva supports touchstart, touchmove, touchend, tap, dbltap, dragstart, dragmove, and dragend mobile events.

For more complex gestures like rotate take a look into Gestures Demo.

If you are looking for pan and zoom logic for the whole stage take a look into Multi-touch scale Stage demo.

Note: This example only works on mobile devices because it makes use of touch events rather than mouse events.

Instructions: move your finger across the triangle to see touch coordinates and touch start and touch end the circle.

Konva Mobile_Events Demoview raw
<!DOCTYPE html>
<script src="[email protected]/konva.min.js"></script>
<meta charset="utf-8" />
<title>Konva Mobile Touch Events Demo</title>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #f0f0f0;

<div id="container"></div>
function writeMessage(message) {

var stage = new Konva.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight,

var layer = new Konva.Layer();

var triangle = new Konva.RegularPolygon({
x: 80,
y: 120,
sides: 3,
radius: 80,
fill: '#00D2FF',
stroke: 'black',
strokeWidth: 4,

var text = new Konva.Text({
x: 10,
y: 10,
fontFamily: 'Calibri',
fontSize: 24,
text: '',
fill: 'black',

var circle = new Konva.Circle({
x: 230,
y: 100,
radius: 60,
fill: 'red',
stroke: 'black',
strokeWidth: 4,

triangle.on('touchmove', function () {
var touchPos = stage.getPointerPosition();
var x = touchPos.x - 190;
var y = touchPos.y - 40;
writeMessage('x: ' + x + ', y: ' + y);

circle.on('touchstart', function () {
writeMessage('Touchstart circle');
circle.on('touchend', function () {
writeMessage('Touchend circle');


// add the layer to the stage
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