HTML5 Canvas Fire Event with Konva To fire events with Konva, we can use the fire()
method. This enables us to programmatically fire events like click
, mouseover
,mousemove
, etc., and also fire custom events, like foo and bar.
Konva Fire_Events Demo view raw <!DOCTYPE html > <html > <head > <script src ="https://unpkg.com/[email protected] /konva.min.js" > </script > <meta charset ="utf-8" /> <title > Konva Fire Event Demo</title > <style > body { margin: 0; padding: 0; overflow: hidden; background-color : #f0f0f0 ; } </style > </head > <body > <div id ="container" > </div > <script > var stage = new Konva.Stage({ container: 'container' , width: window .innerWidth, height: window .innerHeight, }); var layer = new Konva.Layer(); var circle = new Konva.Circle({ x: stage.width() / 2, y: stage.height() / 2 + 10, radius: 70, fill: 'red' , stroke: 'black' , strokeWidth: 4, }); var text = new Konva.Text({ text: '' , fontFamily: 'Calibri' , fontSize: 24, fill: 'black' , x: 10, y: 10, }); circle.on('click' , function (evt) { text.text('you clicked on the circle!' ); }); layer.add(circle).add(text); stage.add(layer); circle.fire('click' ); </script > </body > </html >