To stop an animation with Konva, we can use the stop()
method.
To restart the animation, we can again call the start()
.
Instructions: Click on “Start” to start the animation and “Stop” to stop the animation.
For a full list of attributes and methods, check out the Konva.Animation documentation.
Konva Stop Animation Demoview raw<!DOCTYPE html> <html> <head> <script src="https://unpkg.com/[email protected]/konva.min.js"></script> <meta charset="utf-8" /> <title>Konva Stop Animation Demo</title> <style> body { margin: 0; padding: 0; overflow: hidden; background-color: #f0f0f0; } #buttons { position: absolute; top: 5px; left: 10px; } #buttons > input { padding: 10px; display: block; margin-top: 5px; } </style> </head> <body> <div id="container"></div> <div id="buttons"> <input type="button" id="start" value="Start" /> <input type="button" id="stop" value="Stop" /> </div> <script> var width = window.innerWidth; var height = window.innerHeight;
var stage = new Konva.Stage({ container: 'container', width: width, height: height, });
var layer = new Konva.Layer(); var hexagon = new Konva.RegularPolygon({ x: stage.width() / 2, y: stage.height() / 2, sides: 6, radius: 70, fill: 'red', stroke: 'black', strokeWidth: 4, });
layer.add(hexagon); stage.add(layer);
var amplitude = 150; var period = 2000; var centerX = stage.width() / 2;
var anim = new Konva.Animation(function (frame) { hexagon.x( amplitude * Math.sin((frame.time * 2 * Math.PI) / period) + centerX ); }, layer);
document.getElementById('start').addEventListener( 'click', function () { anim.start(); }, false );
document.getElementById('stop').addEventListener( 'click', function () { anim.stop(); }, false ); </script> </body> </html>
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