HTML5 Canvas Konva Stop Animation Tutorial
To stop an animation with Konva, we can use the stop() method.
To restart the animation, we can again call the start().
Instructions: Click on "Start" to start the animation and "Stop" to stop the animation.
For a full list of attributes and methods, check out the Konva.Animation documentation.
- Vanilla
- React
- Vue
import Konva from 'konva';
const stage = new Konva.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight,
});
const layer = new Konva.Layer();
stage.add(layer);
const circle = new Konva.Circle({
x: stage.width() / 2,
y: stage.height() / 2,
radius: 30,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
});
layer.add(circle);
// add buttons
const container = document.createElement('div');
document.body.appendChild(container);
container.style.position = 'absolute';
container.style.top = '0px';
container.style.left = '0px';
const startBtn = document.createElement('button');
startBtn.textContent = 'Start Animation';
container.appendChild(startBtn);
const stopBtn = document.createElement('button');
stopBtn.textContent = 'Stop Animation';
container.appendChild(stopBtn);
const anim = new Konva.Animation(function(frame) {
circle.x(
amplitude * Math.sin((frame.time * 2 * Math.PI) / period) +
stage.width() / 2
);
}, layer);
const amplitude = 100;
const period = 2000;
startBtn.addEventListener('click', () => anim.start());
stopBtn.addEventListener('click', () => anim.stop());
import { Stage, Layer, Circle } from 'react-konva';
import { useEffect, useRef, useState } from 'react';
const App = () => {
const circleRef = useRef(null);
const [isAnimating, setIsAnimating] = useState(false);
const animRef = useRef(null);
useEffect(() => {
const amplitude = 100;
const period = 2000;
animRef.current = new Konva.Animation((frame) => {
circleRef.current.x(
amplitude * Math.sin((frame.time * 2 * Math.PI) / period) +
window.innerWidth / 2
);
}, circleRef.current.getLayer());
return () => {
if (animRef.current) {
animRef.current.stop();
}
};
}, []);
const handleStart = () => {
animRef.current.start();
setIsAnimating(true);
};
const handleStop = () => {
animRef.current.stop();
setIsAnimating(false);
};
return (
<div>
<div style={{ marginBottom: '10px' }}>
<button onClick={handleStart} disabled={isAnimating}>Start Animation</button>
<button onClick={handleStop} disabled={!isAnimating}>Stop Animation</button>
</div>
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Circle
ref={circleRef}
x={window.innerWidth / 2}
y={window.innerHeight / 2}
radius={30}
fill="red"
stroke="black"
strokeWidth={4}
/>
</Layer>
</Stage>
</div>
);
};
export default App;
<template>
<div>
<div style="margin-bottom: 10px">
<button @click="handleStart" :disabled="isAnimating">Start Animation</button>
<button @click="handleStop" :disabled="!isAnimating">Stop Animation</button>
</div>
<v-stage :config="stageSize">
<v-layer ref="layerRef">
<v-circle
ref="circleRef"
:config="circleConfig"
/>
</v-layer>
</v-stage>
</div>
</template>
<script setup>
import { ref, onMounted, onUnmounted } from 'vue';
import Konva from 'konva';
const stageSize = {
width: window.innerWidth,
height: window.innerHeight
};
const circleConfig = ref({
x: window.innerWidth / 2,
y: window.innerHeight / 2,
radius: 30,
fill: 'red',
stroke: 'black',
strokeWidth: 4
});
const layerRef = ref(null);
const circleRef = ref(null);
const isAnimating = ref(false);
let anim = null;
const handleStart = () => {
anim.start();
isAnimating.value = true;
};
const handleStop = () => {
anim.stop();
isAnimating.value = false;
};
onMounted(() => {
const amplitude = 100;
const period = 2000;
anim = new Konva.Animation((frame) => {
circleRef.value.getNode().x(
amplitude * Math.sin((frame.time * 2 * Math.PI) / period) +
window.innerWidth / 2
);
}, layerRef.value.getNode());
});
onUnmounted(() => {
if (anim) {
anim.stop();
}
});
</script>