HTML5 Canvas Konva Scale Animation Tutorial

To animate a shape’s scale with Konva, we can create a new animation with
Konva.Animation, and define a function which modifies the shape’s scale with each animation frame.

In this tutorial, we’ll scale the x and y component of a blue hexagon, the y component
of a yellow hexagon, and the x component of a red hexagon about an axis positioned on the right side of the shape.

Instructions: drag and drop the hexagons as they animate

For a full list of attributes and methods, check out the Konva.Animation documentation.

Konva Scale Animation Demoview raw
<!DOCTYPE html>
<script src="[email protected]/konva.min.js"></script>
<meta charset="utf-8" />
<title>Konva Scale Animation Demo</title>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #f0f0f0;
<div id="container"></div>
var width = window.innerWidth;
var height = window.innerHeight;

var stage = new Konva.Stage({
container: 'container',
width: width,
height: height

var layer = new Konva.Layer();

* leave center point positioned
* at the default which is at the center
* of the hexagon
var blueHex = new Konva.RegularPolygon({
x: 50,
y: stage.height() / 2,
sides: 6,
radius: 40,
fill: '#00D2FF',
stroke: 'black',
strokeWidth: 4,
draggable: true

var yellowHex = new Konva.RegularPolygon({
x: 150,
y: stage.height() / 2,
sides: 6,
radius: 50,
fill: 'yellow',
stroke: 'black',
strokeWidth: 4,
draggable: true

* move center point to right side
* of hexagon
var redHex = new Konva.RegularPolygon({
x: 300,
y: stage.height() / 2,
sides: 6,
radius: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
offset: {
x: 50,
y: 0
draggable: true


var period = 2000;

var anim = new Konva.Animation(function(frame) {
var scale = Math.sin((frame.time * 2 * Math.PI) / period) + 0.001;
// scale x and y
blueHex.scale({ x: scale, y: scale });
// scale only y
// scale only x
}, layer);